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World of warships manual aa iowa
World of warships manual aa iowa








Guns that are useful against attacking aircraft are generally grouped into three classes by range and effect, both functions of caliber. We'll start with how AA guns are implemented. A surface ship can do that with its AA guns and, in some cases, with its fighters. (Carrier-based aircraft HP ranges roughly 1500-2400.) In order to shoot down a plane, this health pool must be reduced to zero. CVs are practically nonexistent and while i have gotten several close quarters badges with my cleve I don't know if spending 5 points on manual aiming is worth it.Like ships, every aircraft in World of Warships possesses a certain number of hit or health points (HP). I have been debating getting any of the manual control options for my cruisers. Sometimes dds get a little tricky but I usually manage. I helped counter the rotation hit with captains skills so I can track most targets while turning hard over. I have had over 220 hits in a Cleveland before so it is definitely possible, not all that common but doable with her ROF upgrades. What is your configuration (post 3.5 stats, right ?) on your Cleve, modules and captain ? I use the higher turn rate turrets with the lower rate of fire guns. One way to get high counts would be a couple of carriers up against the wall. Dispersion reduction impacts #s from full salvo, unless CV or BB (sleeping).

world of warships manual aa iowa

Max shells I ever impacted was 108 in one game. Dispersion (unless 4 km or less) reduces impacts to about 30%, so about 70 hits in 3 minutes, or about 200 in 9 minutes of play.

world of warships manual aa iowa

Max theoretical is 72 hits per minute, or 216 in three minutes. 188 Shell hits in 15 minutes.of play ? Most I have done in Cleve is 3 ships in 80 shells or so, most planes 29.ġ2 guns, each at 6 rounds per minute.










World of warships manual aa iowa